Since putting out OpenQuest Final nearly a year ago I’ve done alot of thinking about where I want to take the rules next.
Out of interest heres some notes about the drafts (which where pretty much in Alpha/outline stage) along with the code names I gave each:
D100# (or D100 Sharp) – Take away Characteristics and add social combat, and a system where each character has personality traits, which add to skill rolls. Reduce skill rolls to pretty much a one roll determines success and result. For example in combat the sucess of the combat roll helps determine damage more than the equipment damage dice. Developement stopped when I realised that I was effectively creating the HeroQuest/RuneQuest hybrid I never want to see.
OpenQuest 2 - Build on OQ , with some of the systems rationalised and streamlined. The big change being the magic system, which would be folded up into one rules system with the existing three magic model being modelled with rules for ‘approach’. For example magicians using the Sorcery Approach can manipulate range, duration etc while those using the Divine Approach never spend any magic points as long as they are casting magic in accordance with their Deity’s creed. Problem with OQ2 is that there is a line where it would break backwards compatibility with old BRP/RQ and OQ1 itself. So this one was put to one side.
SimpleQuest – this is my latest tinkering with the OQ ruleset, reclaiming the name that OQ was originally written under. The idea here is to re-imagine RQ from the ground up to make a streamlined easy to play version of the game that newcomers can approach. It won’t be based off the MRQ OGL SRD or use any familiar RQ terms for licensing reasons (so no Bladesharp for example) and it breaks with tradition in that it uses a D20 for skill resolution rather than D100. While I’m still fiddling about with this one, I feel that’s it a failed experiment because its very much a vanity project. OQ’s power is that it ties in directly to D100′s heritage and opens it up to non-brp fans (allot of the OSR crowd have said that its the first version of D100 that they feel they can approach). So I feel at this point in a market already crowded with fantasy systems its fairly pointless to proceed to the publication stage.
If there’s any conclusions to be drawn from all this, is that I’m fairly content with OQ as it is, and that its best to throw my energy and love for Fantasy D100 behind that particular horse