Archive for the ‘Misc’ Category

OpenQuest in French

Sunday, September 25th, 2011

Some of my fellow countrymen still harbour ill-will to our French , but I’ve always had a soft-spot to our neighbours across the channel. And it turns out that the French have a soft-spot for OpenQuest too, with not one but two games based off the OQ SRD :)

OpenQuest french translation coverIf you want a copy of the OpenQuest core rules in French, a team from the Le Scriptorum have made your wish come true!

My thanks go out to the following people involved:
Translation : Arasmo, Mugen, Kurgan
Layout : Etory

 

 

 

Alamander coverThere’s also Alamander, which is a complete game with gorgeous art and layout based of OQ with bits of GORE and MRQ1 added.

Failed experiments in tinkering with the rules

Sunday, April 17th, 2011

Since putting out OpenQuest Final nearly a year ago I’ve done alot of thinking about where I want to take the rules next.

Out of interest heres some notes about the drafts (which where pretty much in Alpha/outline stage) along with the code names I gave each:

D100# (or D100 Sharp) – Take away Characteristics and add social combat, and a system where each character has personality traits, which add to skill rolls. Reduce skill rolls to pretty much a one roll determines success and result. For example in combat the sucess of the combat roll helps determine damage more than the equipment damage dice.  Developement stopped when I realised that I was effectively creating the HeroQuest/RuneQuest hybrid I never want to see.

OpenQuest 2 -  Build on OQ , with some of the systems rationalised and streamlined. The big change being the magic system, which would be folded up into one rules system with the existing three magic model being modelled with rules for ‘approach’. For example magicians using the Sorcery Approach can manipulate range, duration etc while those using the Divine Approach never spend any magic points as long as they are casting magic in accordance with their Deity’s creed. Problem with OQ2 is that there is a line where it would break backwards compatibility with old BRP/RQ and OQ1 itself. So this one was put to one side.

SimpleQuest – this is my latest tinkering with the OQ ruleset, reclaiming the name that OQ was originally written under. The idea here is to re-imagine RQ from the ground up to make a streamlined easy to play version of the game that newcomers can approach. It won’t be based off the MRQ OGL SRD or use any familiar RQ terms for licensing reasons (so no Bladesharp for example) and it breaks with tradition in that it uses a D20 for skill resolution rather than D100.  While I’m still fiddling about with this one, I feel that’s it a failed experiment because its very much a vanity project. OQ’s power is that it ties in directly to D100′s heritage and opens it up to non-brp fans (allot of the OSR crowd have said that its the first version of D100 that they feel they can approach). So I feel at this point  in a market already crowded with fantasy systems its fairly pointless to proceed to the publication stage.

If there’s any conclusions to be drawn from all this, is that I’m fairly content with OQ as it is, and that its best to throw my energy and love for Fantasy D100 behind that particular horse :)

OpenQuest Ref Sheet

Friday, March 11th, 2011

Ever need a quick four page reference sheet for to remind you of the rules while playing?

Well here it is

Written especially for GMs who are familiar with RQ/BRP so they understand the subtle differences.

The Making of OpenQuest

Wednesday, November 4th, 2009

August 2007: How I started

The creation of OpenQuest was a happy accident. My original plan was to write a scenario under the MRQ RQ Logo license and then release it via RPGnow.com.  Hence Life and Death was written and originally planned as a MRQ scenario. However to make sure I complied with the terms of the RQ Logo license, which allow you to release products with the RQ logo on them as long as you only use stuff in the MRQ System Resource Document (SRD) I downloaded it and started reading through it.  More I looked at it more it dawned on me that with a bit of tweaking here and there I could recreate the game the way I like to play RQ these days.

So in my lunch hour at work back in Aug 07 work began on the very first version of the game, SimpleQuest v1.

(more…)

Welcome to the OpenQuest Companion

Friday, October 30th, 2009

This blog is intended for additonal material to complement the main core rules found in the OpenQuest book.

I’ll be adding more material as the weeks go by, all free under the Open Gaming License.

As well as my own material the OQ Companion is open to contributions. Please contact me via newt@d101games.co.uk

Enjoy!

;O)Newt