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	<title>Comments on: Motives (Optional)</title>
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	<link>http://openquest.d101games.co.uk/2009/10/30/motives-optional/</link>
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		<title>By: Shane Mangus</title>
		<link>http://openquest.d101games.co.uk/2009/10/30/motives-optional/comment-page-1/#comment-3</link>
		<dc:creator>Shane Mangus</dc:creator>
		<pubDate>Mon, 09 Nov 2009 02:29:12 +0000</pubDate>
		<guid isPermaLink="false">http://openquest.d101games.co.uk/?p=12#comment-3</guid>
		<description>Reading over the rules for Motives I can&#039;t help but be reminded of Aspects from the FATE system. I think Motives are a great addition that allow players to add a lot of depth and flavor to their characters without having to introduce overly complex rules to the game. Well done!</description>
		<content:encoded><![CDATA[<p>Reading over the rules for Motives I can&#8217;t help but be reminded of Aspects from the FATE system. I think Motives are a great addition that allow players to add a lot of depth and flavor to their characters without having to introduce overly complex rules to the game. Well done!</p>
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		<title>By: Paul Mitchener</title>
		<link>http://openquest.d101games.co.uk/2009/10/30/motives-optional/comment-page-1/#comment-2</link>
		<dc:creator>Paul Mitchener</dc:creator>
		<pubDate>Sat, 31 Oct 2009 13:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://openquest.d101games.co.uk/?p=12#comment-2</guid>
		<description>Nice- and it could be extended using Drawbacks, such as:

&gt;&gt; Hunted by the Crimson Guard.

&gt;&gt; Black Sheep of the Family.

&gt;&gt; Being blackmailed over secret past as a member of a Chaos cult.

or


&gt;&gt; Can&#039;t Resist a Pretty Face.

&gt;&gt; Hard of Hearing.

&gt;&gt; Blabbermouth.

&gt;&gt; Likes a Drink.


The difference between Drawbacks and motives is that they are not goals- but rather elements of a character&#039;s background and personality that get him into trouble.  In any case, if a Drawback comes up in a session in a meaningful way, the character gains an improvement point.

The first type of Drawback is a background element that might be used by the GM- in which case the character gets an improvement point as an award for his background/compensation being used.  The second type is a personality feature- if the player opts to use it to get the character into trouble (eg: by blurting out secret plans [Blabbermouth] or falling asleep on guard duty thanks to having too much to drink [Likes a Drink]) he gains an improvement point.</description>
		<content:encoded><![CDATA[<p>Nice- and it could be extended using Drawbacks, such as:</p>
<p>&gt;&gt; Hunted by the Crimson Guard.</p>
<p>&gt;&gt; Black Sheep of the Family.</p>
<p>&gt;&gt; Being blackmailed over secret past as a member of a Chaos cult.</p>
<p>or</p>
<p>&gt;&gt; Can&#8217;t Resist a Pretty Face.</p>
<p>&gt;&gt; Hard of Hearing.</p>
<p>&gt;&gt; Blabbermouth.</p>
<p>&gt;&gt; Likes a Drink.</p>
<p>The difference between Drawbacks and motives is that they are not goals- but rather elements of a character&#8217;s background and personality that get him into trouble.  In any case, if a Drawback comes up in a session in a meaningful way, the character gains an improvement point.</p>
<p>The first type of Drawback is a background element that might be used by the GM- in which case the character gets an improvement point as an award for his background/compensation being used.  The second type is a personality feature- if the player opts to use it to get the character into trouble (eg: by blurting out secret plans [Blabbermouth] or falling asleep on guard duty thanks to having too much to drink [Likes a Drink]) he gains an improvement point.</p>
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